﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CooStationsToolsNew.Model
{
    public class ClipAction
    {
        string targetId;

        public string TargetId
        {
            get { return targetId; }
            set { targetId = value; }
        }

        string mark;
        public string Mark
        {
            get { return mark; }
            set { mark = value; }
        }

        bool istime;
        public bool IsTimer
        {
            get { return istime; }
            set { istime = value; }
        }
        string time;

        public string Time
        {
            get { return time; }
            set { time = value; }
        }


        bool isalpha;
        public bool IsAlpha
        {
            get { return isalpha; }
            set { isalpha = value; }
        }
        string alpha;

        public string Alpha
        {
            get { return alpha; }
            set { alpha = value; }
        }
        string overwrite;

        public string Overwrite
        {
            get { return overwrite; }
            set { overwrite = value; }
        }


        bool isx;
        public bool IsX
        {
            get { return isx; }
            set { isx = value; }
        }
        string x;
        public string X
        {
            get { return x; }
            set { x = value; }
        }

        bool isy;
        public bool IsY
        {
            get { return isy; }
            set { isy = value; }
        }
        string y;

        public string Y
        {
            get { return y; }
            set { y = value; }
        }


        bool iswidth;
        public bool IsWidth
        {
            get { return iswidth; }
            set { iswidth = value; }
        }
        string width;

        public string Width
        {
            get { return width; }
            set { width = value; }
        }

        bool isheight;
        public bool IsHeight
        {
            get { return isheight; }
            set { isheight = value; }
        }
        string height;

        public string Height
        {
            get { return height; }
            set { height = value; }
        }
        string xscale;

        public string Xscale
        {
            get { return xscale; }
            set { xscale = value; }
        }
        string yscale;

        public string Yscale
        {
            get { return yscale; }
            set { yscale = value; }
        }

        bool isrotation;
        public bool IsRotation
        {
            get { return isrotation; }
            set { isrotation = value; }
        }
        string rotation;

        public string Rotation
        {
            get { return rotation; }
            set { rotation = value; }
        }

        bool isdelay;
        public bool IsDelay
        {
            get { return isdelay; }
            set { isdelay = value; }
        }                
        string delay;

        public string  Delay
        {
            get { return delay; }
            set { delay = value; }
        }
        string ease;

        public string Ease
        {
            get { return ease; }
            set { ease = value; }
        }
        public ClipAction()
        {
        //    X = "0";
            IsX = false;
       //     Y = "0";
            IsY = false;
         //   Width = "0";
            IsWidth = false;
         //   Height = "0";
            IsHeight = false;
         //   Alpha = "0";
            IsAlpha = false;
            Delay = "0";
            IsDelay = false;
            Time = "0";
            IsTimer = false;
            overwrite = "true";
        }
    }
}
